STONEFALL: CHARACTERS: 1️⃣ Violet Hex / Devil Witch: • Visual: Dark cloak with violet highlights, glowing purple eyes • Primary Attack: Fire spells + smoke and bat swarm • Superpower: Magic wave – hits multiple enemies • Advantage: Strong ranged attacks, area control • Disadvantage: Weakened by sun and rain • Medkit: Red Gem – boosts magic, restores health • Sound: „Mwahahaha!“ • Stats: Attack 90%, HP 70%, Superpower 85%, Overall 4.8/5 ⸻ 2️⃣ Mad Chef: • Visual: Dirty apron, large cauldron with green slime • Primary Attack: Cauldron + slime + slime creature (emerges and envelops enemies) + throwing knives • Superpower: Slime explosion • Advantage: Area denial with slime • Disadvantage: Slow, rain reduces slime efficiency • Medkit: Chicken leg – boosts slime attack, restores health • Sound: Bubbling cauldron • Stats: Attack 75%, HP 80%, Superpower 70%, Overall 4/5 ⸻ 3️⃣ Sticky Tongue Camo: • Visual: Color-changing skin, large eyes • Primary Attack: Tongue – rolls back to Camo, pulls enemy in, immobilizes for a few seconds, drains health • Superpower: Stealth + tree/fort climbing • Advantage: Extreme mobility • Disadvantage: Less durable off trees • Medkit: Fly – boosts stealth and immobilization • Sound: Buzzing fly • Stats: Attack 65%, HP 60%, Superpower 90%, Overall 4/5 ⸻ 4️⃣ Stinky Homie / Homeless Fighter: • Visual: Torn clothes, stinky, rat on shoulder • Primary Attack: Stink + rat attack • Superpower: Chaos – scatters enemies • Advantage: Disrupts nearby enemies • Disadvantage: Slow, inaccurate • Medkit: Rat + vodka bottle – boosts attack, restores health • Sound: Burp + drinking + scratching rat • Stats: Attack 55%, HP 65%, Superpower 60%, Overall 3.5/5 ⸻ 5️⃣ Moonwalker MJ: • Visual: Hat, iconic dance pose • Primary Attack: Dance moves • Superpower: Fast dash • Advantage: Hard to hit • Disadvantage: Lower HP • Medkit: Microphone – boosts dash speed • Sound: „Hihhiii!“ • Stats: Attack 90%, HP 50%, Superpower 80%, Overall 4.5/5 ⸻ 6️⃣ Lulu & Ape: • Visual: Young girl with monkey on shoulder • Primary Attack: Bananas, coconut, fruit, stones • Superpower: Monkey throws objects or blocks attacks • Advantage: Strong ranged damage • Disadvantage: Low durability • Medkit: Lollipop – boosts attack • Sound: „Yummy!“ • Stats: Attack 65%, HP 55%, Superpower 70%, Overall 3.8/5 ⸻ 7️⃣ Swamp Hopper / Froggy: • Visual: Muddy, big eyes, flies around • Primary Attack: Jumps + fly attacks • Superpower: Movement in mud and water – avoids attacks • Advantage: Strong in marshes • Disadvantage: Slow on dry land • Medkit: Flies – boosts attack • Sound: Buzzing flies • Stats: Attack 60%, HP 60%, Superpower 65%, Overall 3.8/5 ⸻ 8️⃣ Crazy Prof Boom: • Visual: White lab coat, green vials, glasses • Primary Attack: Chemical explosions • Superpower: Neutralizes enemy effects • Advantage: Strategic attacks • Disadvantage: Low durability • Medkit: Green vial – boosts chemical attacks • Sound: „Hehehe…“ • Stats: Attack 75%, HP 50%, Superpower 85%, Overall 4/5 ⸻ 9️⃣ Sneaky Gob: • Visual: Small, green, sharp teeth, no armor • Primary Attack: Stone knives, quick maneuvers • Superpower: Leaps + sneaky attacks • Advantage: Fast • Disadvantage: Low HP • Medkit: Purple Gem – boosts attacks • Sound: Mischievous laugh • Stats: Attack 65%, HP 45%, Superpower 70%, Overall 3.7/5 ⸻ 10️⃣ Shadow / Black Panther: • Visual: Black panther, sleek body, glowing eyes, bright blue crystal • Primary Attack: Shadow claws • Superpower: Shadow form – phase through obstacles • Advantage: Strong in darkness • Disadvantage: Sun weakens • Medkit: Crystal – boosts shadow attacks • Sound: Low growl • Stats: Attack 85%, HP 60%, Superpower 85%, Overall 4.5/5 ⸻ 11️⃣ Muscles McTeach: • Visual: Muscular, ruler and book, glasses • Primary Attack: Ruler/book strikes • Superpower: Deflect projectiles with book • Advantage: Strong melee • Disadvantage: Slow • Medkit: Apple – boosts strikes • Sound: „Crunch“ • Stats: Attack 75%, HP 70%, Superpower 60%, Overall 4/5 ⸻ 12️⃣ Big Brain Baby: • Visual: Big head, pacifier • Primary Attack: Pacifiers • Superpower: Brain explosion • Slow Effect: Crying – enemies cover ears, slowed • Advantage: Strong special attack + space control • Disadvantage: Slow, fragile • Medkit: Milk bottle – boosts attack • Sound: Child laughter + crying • Stats: Attack 55%, HP 40%, Superpower 80%, Overall 3.8/5 ⸻ 13️⃣ Magnetron: • Visual: Metallic body, magnetic field • Primary Attack: Pulls and throws metal objects • Superpower: Magnetic shield – blocks projectiles • Advantage: Controls projectiles • Disadvantage: Slow • Medkit: Battery – boosts magnetic attacks • Sound: Metal “ping” + buzzing • Stats: Attack 70%, HP 65%, Superpower 75%, Overall 4/5 ⸻ 14️⃣ Frost Titan / Ice Giant: • Visual: Huge, covered in ice, blue eyes, icy breath • Primary Attack: Weak ice strikes • Superpower: Snowballs – hits multiple enemies, small damage • Advantage: Extreme HP / durability 92% • Disadvantage: Slow, weak to fire • Medkit: Ice Crystal – boosts attacks, restores health • Sound: Terrifying roar + ice cracking • Stats: Attack 50%, HP 92%, Superpower 65%, Overall 4.2/5 ATTACKS-superpowers: 1. Devil Witch (Violet Hex) • Primary Attack: Magic fire bolts • Special: „Fire Minions“ – attack for 5 sec • Strategic Use: Long-range tower destruction 2. Sticky Tongue Camo • Primary Attack: Rolling tongue – pulls enemies, drains health • Special: „Paralyzing Grip“ – immobilizes target for a few sec • Strategic Use: Control enemies or tower defense 3. Stinky Homie • Primary Attack: Stinky gas cloud – damage + slow • Special: „Stink Explosion“ – reduces enemy defense • Strategic Use: Weakens multiple enemies before tower attack 4. Moonwalker MJ • Primary Attack: Fast punches and kicks • Special: „Moonwalk Strike“ – passes through enemies, damages small towers • Strategic Use: Quick penetration & weak tower destruction 5. Lulu & Monkey • Primary Attack: Throw bananas, coconuts, stones • Special: „Monkey Toss“ – AoE damage to enemies & towers • Strategic Use: Tactical tower destruction 6. Muscles McTeach • Primary Attack: Powerful hit with ruler/book • Special: „Discipline Slam“ – slows enemies & damages nearby objects • Strategic Use: Space control & tower defense 7. Big Brain Baby • Primary Attack: Pacifiers / mini bombs • Special: „Brain Blast“ – AoE blast + slow enemies • Strategic Use: Chaos & area destruction 8. Crazy Prof Boom • Primary Attack: Chemical explosions • Special: Neutralizes enemy effects • Strategic Use: Strategic attacks & space control 9. Sneaky Gob • Primary Attack: Throws stones • Special: „Stone Avalanche“ – small rock slides damage area • Strategic Use: Pressure & tower disruption 10. Shadow Panther • Primary Attack: Claws & jumps • Special: „Night Pounce“ – critical attack from shadows • Strategic Use: Eliminates enemies or weak towers 11. Mad Chef • Primary Attack: Cauldron + slime + knives • Special: Slime explosion – coats & damages enemies • Strategic Use: Area control & AoE damage 12. Magnetron • Primary Attack: Pull/push metal objects • Special: Magnetic field – blocks projectiles • Strategic Use: Projectile control & tower defense 13. Frost Titan / Ice Giant • Primary Attack: Ice strikes • Special: Snowballs – AoE damage • Strategic Use: High HP + AoE control 14. Swamp Hopper / Froggy • Primary Attack: Jumps + fly attacks • Special: Mud/water movement – evades attacks • Strategic Use: Strong in marshes, mobile Character Attack HP Superpower Medkit Strategic Effect 1 Devil Witch 90% 70% 85% Red Gem Long-range tower destruction 2 Sticky Tongue Camo 65% 60% 90% Fly Enemy & tower control 3 Stinky Homie 55% 65% 60% Rat + Vodka Weakens multiple enemies 4 Moonwalker MJ 90% 50% 80% Microphone Quick penetration & weak towers 5 Lulu & Monkey 65% 55% 70% Lollipop Tactical tower destruction 6 Muscles McTeach 75% 70% 60% Apple Space control + tower defense 7 Big Brain Baby 55% 40% 80% Milk Bottle Chaos & AoE destruction 8 Crazy Prof Boom 75% 50% 85% Green Vial Strategic attacks & space control 9 Sneaky Gob 65% 45% 70% Purple Gem Pressure & tower disruption 10 Shadow Panther 85% 60% 85% Crystal Eliminates units & weak towers 11 Mad Chef 75% 80% 70% Chicken Leg Area control & AoE damage 12 Magnetron 70% 65% 75% Battery Projectile control & tower defense 13 Frost Titan 50% 92% 65% Ice Crystal High HP + AoE control 14 Swamp Hopper 60% 60% 65% Flies Strong in marshes, mobile PLACES-map: Environment Advantage Disadvantage Weather, Hazard, Notes, Forest: Trees for hiding, towers can be built on treetops, shaded areas for Shadow Panther Dense foliage slows some characters, large characters move slower Sunny – weakens Shadow Panther & Devil Witch Hornets, poisonous dragonflies, root traps, falling branches Great for stealth & high attacks Mountains: High ground, excellent view, strategic towers Harder to build towers, unstable, may collapse Cloudy or storm – lightning can kill Falling rocks, steep slopes, landslides Perfect for defense & long-range view Swamp: Slows enemies, Froggy & Sticky Tongue Camo stronger Most characters slow, risk of drowning Rain – raises water levels Toxic plants, deep water, mud traps Good for passive defense & ambushes Meadow: Open space, fast movement, good for throwing objects Low cover, exposed to attacks 1. Forest • Visuals: Dark shadows, flickering light through tree canopies, falling branches, flying insects. • Hazards: Hornets, poisonous dragonflies, roots and branches can pull or strangle characters. • Advantages for characters: Shadow Panther and Sticky Tongue Camo – movement and stealth. • Disadvantages for characters: Larger and slower characters – slowed movement. ⸻ 2. Swamp • Visuals: Mud and puddles, algae, flying insects, spread-out slime. • Hazards: Risk of drowning, stuck in mud. • Advantages for characters: Froggy and Sticky Tongue Camo – stronger and faster. • Disadvantages for characters: Most characters are slowed and more vulnerable. ⸻ 3. Mountains • Visuals: Rocky cliffs, strong wind, dust, falling stones. • Hazards: Landslides, falling rocks, unstable towers. • Advantages for characters: Long-range characters – effective defense or attack. • Disadvantages for characters: Hard to build towers, slower characters slowed. ⸻ 4. Meadow • Visuals: Grass and flowers bending in the wind, flying insects, sunbeams, open space. • Hazards: Snakes, wasps, small holes, exposed towers. • Advantages for characters: Fast characters, characters throwing objects (Lulu & Monkey, MJ). • Disadvantages for characters: Characters relying on cover are exposed to attacks. Weather visuals: Weather Visuals Hazard / Death Risk Effect / Disadvantage Storm Dark clouds, lightning, heavy rain, wind, flying leaves and insects, flickering light Lightning strike = death; wind can damage towers All characters at risk; indirect projectiles unstable; slime attacks less effective Sunny Bright sunlight Shadow Panther & Devil Witch weakened Ice Giant – weaker attacks Rain Wet environment, puddles, mud Slime attacks less effective; slowed movement Mad Chef – less effective; most characters slower Cloudy Slight light, neutral day No direct hazard Slightly reduced visibility in forest Night Dark shadows, dim environment Less accurate attacks for vision-dependent characters Shadow Panther strengthened; stealth advantage Fog Low visibility, shrouded environment Slowed movement for all characters Shadow Panther & Sticky Tongue Camo – stealth advantage. • Lightning and Traps: Can activate at any time during the game, randomly targeting any player. • Weather: Changes irregularly and unpredictably – it may be sunny, rainy, stormy, cloudy, night, or foggy. • Effect: No character can predict exactly when hazards will occur; players must adapt to dynamic conditions. • Strategic Significance: Encourages use of cover, awareness, and flexible tactics. Medkit Placement: • Placement: Medkits appear randomly across the map. • Risk vs. reward: Sometimes placed in risky spots (e.g., near traps or enemies), sometimes in relatively safe and ideal locations. • Character dynamics: Usually located near environments or situations that do not suit a specific character, encouraging strategic choices and risk-taking. • Effect on gameplay: Players must balance risk and reward – decide whether it’s worth going for a medkit or maintaining their current position. Chests and Items: • Chests: Appear randomly across the map, similar to medkits. • Contents: • Common items: Minor upgrades, small attack/defense bonuses, small medkits. • Rare items: Stronger boosts, temporary super attacks, special effects, or unusual medkits. • Placement: Sometimes in risky spots, sometimes in safe locations, usually in challenging areas for the character. • Effect: Encourages players to explore, take calculated risks, and adds strategic decision-making – when and whether to go for a chest. Item / Power-Up Rarity Effect Strategic Effect: Small Medkit: Common +20% HP Quick heal, low risk Minor Attack Boost: Common +10% attack for 5 sec Quick damage increase Speed Boost: Uncommon Increases movement and attack for 10 sec Fast breakthrough or escape Gold/green Gem: Rare Temporarily strengthens super ability Stronger special attacks Gold gem =+90% Green gem=+50% Bag of Stones: Rare 20–50% stones for tower at once Enables faster tower construction/repair, saves time Cannon for Tower: Epic Direct high damage to tower Quickly removes enemy defensive points Remove Enemy Power Epic Temporarily reduces enemy attack / super ability Neutralizes strong opponent Armor: Epic Increases HP / durability for short time Survive strong attacks or lightning Rare Chest Legendary Random super power-up or rare medkit Extremely advantageous, can change battle outcome Super Speed / Ultra Attack Legendary Temporarily extreme boost to attack or speed Critical game-changing moment, very rare Game Flow 1. Start: • Players choose a character. • The map contains medkits, chests, power-ups, and bags of stones. • Weather and environment change dynamically (sunny, rainy, stormy, night, fog). 2. Building and Attacking: • Players collect stones or use bags of stones to build or repair towers. • Characters use attacks and super abilities to hit opponents or their towers. • Power-ups (speed, stronger attack, armor, remove enemy power) and chests can significantly change the course of battle. 3. Hazards: • Traps and lightning activate randomly, affecting any player. • Environments (forest, swamp, mountains, meadow) provide advantages or disadvantages for different characters. • Weather affects attack effectiveness and movement. 4. Player Interaction: • Characters can attack opponents or damage their towers using abilities. • Quick and strategic decisions are key: whether to go for a medkit, chest, or power-up, or defend the tower. ⸻ Winning • The winner is the player who: • Survives until the end of the game, and/or • Has the largest intact tower, or • Destroys all opponent towers, or • Achieves the highest score from defeating opponents and using power-ups. • Strategy: Victory depends on balancing offense and defense, leveraging character abilities, environment, and weather, and timely collecting medkits, chests, and power-ups.
$0
Estimated to be available at the next payout cycle
DAILY PRIZE
Displayed rewards are estimated and subject to change
$0
Estimated to be available at the next payout cycle
DAILY PRIZE
Displayed rewards are estimated and subject to change